using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BattleData
{
    public string name;
    public int dayNum;
    public int index;
    public List<BattleItemData> lists = new List<BattleItemData>();
}
public class BattleItemData
{
    public string des;
    public int state;
    public List<DayData> dayDatas = new List<DayData>();
}
public class DayData
{
    public int freestate;
    public int paystate;
    public int state;
    public List<Data> freeList = new List<Data>();
    public List<Data> payList = new List<Data>();

}
public class Data
{
    public int id;
    public string name;
    public int num;
}

